Summer 2017

Alternatively, this could be titled, “I haven’t forgotten about Four Swords Games, I promise.”

Alright. So what’s been happening this summer?

  • Haste RPG got written. From scratch. And playtested. Go me. I’m making it pretty, and then it will be available to purchase.
  • Arcane Duels Gen II Decks got assembled on the backend. I’m ordering those so I can start playtesting. Let’s say those will be available to purchase within two months. That should be doable.
  • An Arcane Duels player sent in a custom deck they had built! This is really cool – I support you all being engaged. We talked about it a little bit and are making some tweaks (or rather, I said I would and haven’t gotten around to putting in my edits and sending them back to said fan for approval yet), but it’s fairly likely that we’ll see a fan-made deck get released soon! (Side note #2: fan decks are not expected to be part of the official story/cannon, so feel free to throw things together, as long as they do not violate copyright. If I like them and feel like they fit well with the other cards and what’s coming, we can work together to get it published).
  • I wrote a lot of code at my internship. Seem unrelated? It’s not. We might see derpy video games released. Or, more excitingly, video game versions of these games. Or, more excitingly (and really unlikely), online versions that let you play other people. Don’t get your hopes up, but, well… get them up anyways.

It’s not an exciting update. Just an admission that this does still exist and I am still working on things. Having an internship kept me busier than I’d like, though. School is starting soon as well, so while I’ll try and crank some things out here in the next two weeks, there are no promises.

Hope all is well, and that your summers went well. Happy gaming!


Site Updates

Some boring updates, but hopefully they’ll be exciting to some of you.

First of all – we have a better setup to let you follow this blog and get updates. There should be a link at the bottom all pages that will you let follow via email (this should make life nicer for those of you without WordPress accounts). I am aware that it’s bright blue. That’s a future me problem.

Secondly, we’ve thrown up some other resources for Arcane Duels for those of you who want to get really good at the game. This includes rules for building your own custom decks (those might get tweaked over time), several competitive play formats (also subject to tweaking), and a card list for the collectors out there.

Lastly, things to look for in the future: a redesign of the website (hopefully), a new and improved (and online) edition of the Arcane Duels rulebook, possibly a change in what gets sold via Arcane Duels to bring down the price a little, and (if all goes according to plan), more games!

April and May 2017

I am pleased to announce the arrival of the Generation I Booster Packs for Arcane Duels! These more than double the number of cards in the game, and allow you to create much more powerful custom decks. Check them out here!

There is another game that is almost ready for publication (I need to finish making all the technology work out; it is ready). It’s a good vs. evil race to collect loot in a randomly generated dungeon. There have been better sells… one of them will be made when I post it.

Plans for the next month… are nonexistent. We’ll see what happens.

Happy gaming!

Upcoming Developments

Life is hectic.
With that in mind, there are some upcoming developments I am excited to share with you.

  1. Arcane Duels should be releasing booster packs for generation I some time in the next month. This will more than double the number of cards available, so keep your eyes peeled!
  2. A new game should be coming out soon – the Last Council. The Products page has already been updated to include a brief summary of it. Something more concrete will go up when it gets published!
  3. Visuals are hard. I am neither an artist not a graphic designer, so up until now, visuals on the games have been rather lacking. I’m not actively pursuing this right now, because I do not have the spare cash to do so. More of an FYI than anything. If you want things to look pretty, buy more things!
  4. Getting to Zaradu RPG is difficult – there are some design issues that I’ve had trouble overcoming. Therefore, expect to see some hack-and-slash style board games coming up as I try to solve each problem in isolation.

Happy gaming!

– Joe